l Templeguard costs 13pts per model (-1), OR 1 unit of Templeguard may be taken as Core if there is a Slann in the Army List (still costs 14pts).
I like the idea of being able to use Templeguard as core at the same cost if we have a Slann in the army. Since other armies already have similar rules, this is not far fetched either.
* Shouldn't increase stats, but instead somehow effectivness and synergy. If we go about and add +1A or something like that it'll be hard for people to accept, but giving saurus warriors +2M on charges allow them to be more mobile on charges. Just a suggestion ^.^
I would not mind Blessed Spawning of Quetzl coming back... (that was the biased part of me talking

)
I think you are correct in your assessment, but I also think several of the ones from 7th Ed can still be used. Some might even be used to balance other parts, like Blessed Spawning of Itzl (add cost for using Carnosaur and Cold One for characters).
The ones I believe that is too much from the spawnings is: Quetzl, Tepok and Mark of the old ones.
The ones I believe is in the gray area, but still not bad.
Tzunki, we have so low initiative anyway, than getting another 1 is not that big of a deal breaker. Though perhaps increase the cost a little.
Sotek, getting +1 attach on the round the unit or character charges. I think the cost of this one is ok, especially if we make certain to note that we only get the attack if we make the charge (i.e. dont get it if we are charged by the enemy).
For those of you that does not have 7th Ed book, I have taken a few pictures of the two pages and assembled in photoshop (sorry no scanner), I have also attached the chronicle article on sacred hosts, tho this one is slightly different than just the spawnings.
* The laser beam becomes a one time use, but more reliable without being overpowered.
Sorry, I cant seem to find the post that explain how it is more reliable? Could you point me to the post, or explain how you envision it should work if its one time use?
I think one thing we can do to make Kroxigors better, without causing a massive uproar could be to bring back Skirmish Screen from 6th Ed.
For those that did not play back then, this allowed us to charge through a Skink unit that was not fleeing. The Skink unit had to take a leadership test afterwards.
On itself this does not sound that good, but having this option, open up a lot of uses for Kroxigors with proper tactics on the battle field. I am thinking of adding this together with the spawn kind rule allowing us to have kroxigors in a skink unit (i.e. 5th, 7th and 8th ed), allowing both options.
Comment: the increased minimum size can be remove if it doesn't make sense. Armour piercing allow for greater effectivity even in smaller numbers, price increase kinda counter that. Originally I wanted to cap the unit at 4 models, but people are against that. A unit of 4 with AP will be as effective as a unit of 6 without.
If we have a unit size of two, I feel the price increase is a little much if we want to see the unit used more. I think 10p increase instead of 15p sounds more reasonable.