Cold One
Archkyrie11
Active Member
- Messages
- 127
- Likes Received
- 147
- Trophy Points
- 43
Looks like I'll need to buy more skinks and up my numbers, 120 skinks in my list sounds pretty good
O, I like that max sized thing. Might make hordes functional. .
I don't understand: do you man you'd actually like to have maybe an additional ability for horde units, apart from this points discount?O, I like that max sized thing. Might make hordes functional. Though I would like to also get something for "small" horde units to be more than just fodder, at least or armies like ours where 2 of our 4 battleline troops are horde units (skinks and warriors).
Usually yes, they give some interesting variations to the game and tend to test the players' tactical thinking by forcing them to discover the right way to secure an objective, defend a particular zone of the battlefield, etc, instead of simply making them try to kill the most enemy troops and loose the least amount possible.I've never played battleplans before, are they fun?
You will need a really large table to play all those guys!Looks like I'll need to buy more skinks and up my numbers, 120 skinks in my list sounds pretty good
I don't understand: do you man you'd actually like to have maybe an additional ability for horde units, apart from this points discount?
'Cause to me this already sounds as a big thing (those points can be used for something like Skinks Handlers, Gryph-hounds, Warscroll Battalions, etc...)
You will need a really large table to play all those guys!
And I hope you have some movement trays![]()
I'm especially interested in the rule of one according to spells... always found it kind of weird, that a spell everybody knows can only be used by a single individual... Maybe limit the targets for mystic shield or just don't let it stack...
Haha! I bet your opponents love you!I run 3x30 right now, no trays, I have a long movement phase...
Looks like I'll need to buy more skinks and up my numbers, 120 skinks in my list sounds pretty good
I don't understand: do you man you'd actually like to have maybe an additional ability for horde units, apart from this points discount?
'Cause to me this already sounds as a big thing (those points can be used for something like Skinks Handlers, Gryph-hounds, Warscroll Battalions, etc...)
Usually yes, they give some interesting variations to the game and tend to test the players' tactical thinking by forcing them to discover the right way to secure an objective, defend a particular zone of the battlefield, etc, instead of simply making them try to kill the most enemy troops and loose the least amount possible.
You will need a really large table to play all those guys!
And I hope you have some movement trays![]()
I run 3x30 right now, no trays, I have a long movement phase...
Well I hope that you will get larger hordes, but somehow you can have a huge horde count as multiple battlelines?
I absolutely hope not, but we see how the trend is goingThis further confirms my theori that GW is slowly turning AoS into fantasy battle. Every year they will release a new Generals Handbook, and each will give the game slightly more depth and advanced tactics, and before you know it, we're back too movement trays, rear and flank charces and so on.
Just a weird theory i have, nothing too serious.
Meh, the changes ive seen so far are fairly good. There isnt much clutter yet. But yea they should be carefull before they end up with a cluttered rulebook again...I absolutely hope not, but we see how the trend is going
Firstly we got the points and Matched Play. Ok.
Now we speak about hordes. Mmh, ok...
Community continues asking for more and more "depth", meaning specific rules (for flying models, for summoning, for scenery, for cover, for shooting, for this, for that).
We will probably see in the near future faction-specific artifacts, allegiance abilities and spells...
You are right, @Captaniser , this is quite frightening.
In all honesty, I have to admit to me this is the right choice.Also it seems we won't be able to re-roll the initiative dice anymore.
In all honesty, I have to admit to me this is the right choice.
It sounds a bit cheesy to "force" the turn sequence, so leaving it completely dependant on a D6 roll confrontation is a better solution (IMO).
Much more enjoyable for both players.
Having played 40k for a few weeks now, rolling for turns is one of the more annoying things in AoS.
Double turns are stupid. There. I said it.