Really exciting, the teleport ability is huge! Just a few potential combos off the top of my head:
Stegadon- teleport then use the alpha ability to move D6 and re roll ones
Starseer- curse of fates means your teleport unit could move on a 5-6 not to mention the re-rolls
Bloodclaw starhost- buff the hell out of a unit/carnosaur and let them loose
Kroak- teleport, balewind vortex and mortal wound lots of units that will now be in range
Many many more synergies will work too (serpent staff, priestly trappings, scar vet on cold one command ability etc) so potentially buff a carnosaur in a bloodclaw so it has 7 jaw attacks, extra attack on 6's to hit, re-rolling ones, saves, runs and charges, 6's to wound is 6 damage, curse of fates so move on 5-6 when teleporting (only need an 8 to charge too with re-roll), either mystic shield or summon starlight. Now that will pack one hell of a punch!