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AoS NEW *rumor*

Regarding new Saurus Warriors.
As they now have rend on the clubs and Cohort for 15 models (which is great, now in block of 20 SW there is a buffer of 5 models to prevent losing a +1 bonus Attack) and I was thinking - which one is better, clubs or spears? I run a little probability test on a dice calculator and here is the results:
20 models of Saurus Warriors
With clubs, each has 2 attacks but due to a range of 1" only 10 SW with clubs can attack.
Against Save 4+
View attachment 67202
Against Save 5+
View attachment 67203
Against Save 6+
View attachment 67204

Now the same 20 SW but with Spears. Now with range of 2" all 20 models can attack with their weapons, so - 40 attacks. But considering that new Ordered Cohort rule says nothing about +1 bonus to hit for more models, I considered that Spears now have 4+/4+/-/1.
Old
View attachment 67206
New
14fd4332.jpg

Against Save 4+
View attachment 67207

Against Save 5+
View attachment 67208

Against Save 6+
View attachment 67209

As you can see, there is still a little no reason to go into clubs, rather than spears. On Save 4+, 20 attacks from clubs performing very similar to 40 from spears, so maybe against higher save targets they're better. Funny thing is that they're the same in terms of dmg against Save 3+.
Clubs
View attachment 67210
Spears
View attachment 67211
Their viability is still to be considered regarding point costs. If they now will be 80pts for 10 models (and Guards are some 5 models for 100pts with buffs and other stuffs), so 20 SW with clubs (maybe under some buffs) are actually not a bad thing. They can hold and even take the objective.
Overall: Spears>Clubs in big unit (20+).

Maybe it's not very interesting to many people here, as the skinks are in mind and hearts of many people, but I'm very pumped for a new Saurus buffs :D

Love the data, but 2" range doesnt get twice as many units into combat in practice.
 
The problem with 2" on 32s is that it's not enough fo three ranks but 1" can still get a partial second rank in.

I think rend is actually a lot more important in the current meta with OBR too.

... I also have all mine with clubs so I may just be overly optimistic about clubs.
 
The problem with 2" on 32s is that it's not enough fo three ranks but 1" can still get a partial second rank in.

I think rend is actually a lot more important in the current meta with OBR too.

... I also have all mine with clubs so I may just be overly optimistic about clubs.
Well the clubs with rend is fitting, as the weapon they are modeled off of could decapitate a horse
 
The problem with 2" on 32s is that it's not enough fo three ranks but 1" can still get a partial second rank in.

I think rend is actually a lot more important in the current meta with OBR too.

... I also have all mine with clubs so I may just be overly optimistic about clubs.
I think 20x units with clubs will be great for single charge turns. Going in fully buffed and as Coalesced they have a decent chance to take down a units of 10 Mortek provided they don't have a Gowthizar harvester to back them up.
 
Lots of stuff has breaks in availability in different lenghts for a myriad of reasons. Trying to recognise those isn't really a worthwhile endeavour.

Those garrison rules are going to be problematic if the warscroll is not properly formulated.
 
I think 20x units with clubs will be great for single charge turns. Going in fully buffed and as Coalesced they have a decent chance to take down a units of 10 Mortek provided they don't have a Gowthizar harvester to back them up.
Snipe the harvester with the pyramid!
 
So the preview of the terrain is up, pretty funky. For all its spectacle it "only" does d3 mortal wounds to enemy models near some terrain. I guess the primary utility comes from having a garrison with room for 20 wounds, so you can put some casters in there and guards or something. Major issues is that everything is measued from the structure, so you can just poke that slann or skink to death by just being close to the pyramid.

I don't know how useful this will be, it does not at all seem like a "must buy" at least.
 
So the preview of the terrain is up, pretty funky. For all its spectacle it "only" does d3 mortal wounds to enemy models near some terrain. I guess the primary utility comes from having a garrison with room for 20 wounds, so you can put some casters in there and guards or something. Major issues is that everything is measued from the structure, so you can just poke that slann or skink to death by just being close to the pyramid.

I don't know how useful this will be, it does not at all seem like a "must buy" at least.
I think it will be a must for tournaments. Every little advantage is impactful :D
 
So the preview of the terrain is up, pretty funky. For all its spectacle it "only" does d3 mortal wounds to enemy models near some terrain. I guess the primary utility comes from having a garrison with room for 20 wounds, so you can put some casters in there and guards or something. Major issues is that everything is measued from the structure, so you can just poke that slann or skink to death by just being close to the pyramid.

I don't know how useful this will be, it does not at all seem like a "must buy" at least.

I think it will be a must for tournaments. Every little advantage is impactful :D
Considering it’s zero points, it’s basically free mortal wound output that can royally mess up select units
 
thats not bad but i hope it does more
f3f15f4a.jpg
sigh... that is boring... also not very good. It's literally just a minor hero's ability. I mean, I guess at the very least the thing itself is large so it can be a decent chokepoint murdering stuff. Kind of like an oversized nurgle tree. Plus it allows you to turn faction terrain against the opponent, which is nice given that people tend to crowd around their thing.

On the bright side, they do mention it has multiple rules so presumably there's other stuff as well.

Also, why in the world can we garison 20 wounds worth of stuff in there? Makes me curious what exactly garissoning is going to achieve besides being able to use the one ability and the +1's to save from being garrisoned.

If it is garrisoned then enemy units can't move within 3' or it in the movement phase or end within 3" of it if they have fly.
that seems stupid, that'd mean it counteract itself in a significant way...

I think it will be a must for tournaments. Every little advantage is impactful :D
That can be said about any free advantage. There's little reason not to take it :p
 
How so? It is just treated as an enemy model to them. Otherwise they could walk in range of combat and have to make a charge move.
You wouldn't be able to use the power unleashed ability on itself nearly as effectivly if it's "difficult" to come near the pyramid. Which seems counterintuitive. It's a minor issue of course, but it'd still be weird imho.
 
You wouldn't be able to use the power unleashed ability on itself nearly as effectivly if it's "difficult" to come near the pyramid. Which seems counterintuitive. It's a minor issue of course, but it'd still be weird imho.
i think that would make it easier if you have a mage and a anvil in the zigarat then they have to fight it and you can nuke them after they charge in
 
You wouldn't be able to use the power unleashed ability on itself nearly as effectivly if it's "difficult" to come near the pyramid. Which seems counterintuitive. It's a minor issue of course, but it'd still be weird imho.
I mean, if they charge you then on your turn you can shoot them.

If it is their turn and they were to chose to end their movement within 3" by without wanting to charge you then you would be relying on them being careless in their placement.
 
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