I do love my Sepulchral Stalkers...
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I always liked the Stalkers' rules in 8th. I'm a big proponent of them.sub-par 8th units like the Stalkers the rework they deserve!
DiscoQing said:I have it on good authority that the rulebook is printed.
Likely out by the end of year?
Mainly 7th ed rules, with some changes.
Subdued magic, and 360 arc of sight for some units.
The rest of what I know, I won't post here![]()
DiscoQing said:I do know that random charging is gone.
Back to double movement.
I would have preferred the game to be more of an extension of 8th edition as opposed to 7th.He has said in the past that he has a friend who is working on the game, and he hasn't lied to us yet, so it's certainly interesting if this is the route GW have chosen. I certainly still have a fondness for 7th Edition, and I would certainly be pleased to see it return, though I hope Fear and Terror are toned down so Daemons aren't OP again![]()
Pre-measuring was also a good one. That prevented a lot of fighting and arguing.Plus I hope GW keep the more sensible rules added in 8th, like shields being usable against shooting, step-up, and units having a second rank of supporting attacks, not to mention the greater range of special rules 8th introduced.
I would have preferred the game to be more of an extension of 8th edition as opposed to 7th.
Pre-measuring was also a good one. That prevented a lot of fighting and arguing.
I'd hate to see infantry regulated into the trash bin as it was in 7th. Step-up was an absolutely essential rule.
As for it coming out later this year, I've heard those rumblings too. If it is true, this has been the worst buildup ever. The stuff they have previewed has been pretty trivial thus far, mostly lore. I feel there is very little hype for this game, much less than there was when they first announced it years ago.
I imagine that you will give it a try, I'll be interested to see what you think about it. Do you plan on jumping on board day 1 or will you let things shake out a bit first? I have a suspicion that Chaos Dwarfs won't be part of the game, which will be an immediate deal breaker for me.
To be honest, it's a rule that has sort of grown on me over time. I wasn't completely for it at the onset of 8th edition, but since then I've come to believe that its benefits outweigh its negatives....But this does.
True, perhaps it does prevent arguments, but to me it sacrifices too much realism - a real-world general in the Ancient world or the Middle Ages wouldn't have suddenly changed his mind after giving an order because he laid a tape measure across the battlefield and found that his troops' bows were just a millimetre out of range of the enemy.
Part of the risk-reward decision-making when being a general is about whether you're willing to make a gamble in the hope that your troops' volley hits their target, or if you'd rather play safe and hit a closer, perhaps lower-priority target with greater certainty of inflicting kills. Pre-measuring gives players unrealistic levels of foresight that make these decisions far more educated than they would actually be on a historical battlefield.
I'm very curious as to how well this game will actually fare. I could see it going either way.This I certainly do agree with you about, GW really failed to strike while the iron was hot here. If they weren't so obsessed about keeping to their 3-year Edition gap for AoS and new 40K purely to keep their money train rolling, they could really have struck gold with TOW and capitalised on the market of disgruntled Fantasy players that left in 2015 after 8th was squatted by releasing it just after they first announced it. Instead though, so many of those players are now thinking it's all one big April Fools' joke and have lost interest. It'll take a while for TOW to really get going now when they do release it because of this.
Hell they're even sidelining TOW for a pointless 10th Edition of 40K this July, when this year is the 40th anniversary of Warhammer Fantasy, the perfect time for TOW to take front and centre. GW really have no respect for their games anymore, they see it all as one big paycheque from their customers. Even in the old days when their customer communication was nonexistent, it still felt as though they put more heart into their games and background, rather than the soulless, mass-produced rules and lore you get now in AoS and new 40K.
That is a very good point. Maybe Chaos Dwarfs have a chance. A dedicated (full) Chaos Dwarf mainline army book would go a long ways in capturing my interest.Over the past few years GW have, to their credit, been trying to apologise to fanbases they have alienated in previous eras by squatting or mistreating cult-favourite factions, like Genestealer Cults, Sisters of Battle and most recently Squats.
That is a very good point. Maybe Chaos Dwarfs have a chance. A dedicated (full) Chaos Dwarf mainline army book would go a long ways in capturing my interest.
That is true.there will be kislev. If GW wants to focus on a certain geographical area, the realm of chaos dwarfs in not that far...
That is true.
Do you think that GW will limit there focus to a small geographical area? Where does that leave non Old World armies such as Lizardmen, Dark Elves, etc?
That is true.
Do you think that GW will limit there focus to a small geographical area? Where does that leave non Old World armies such as Lizardmen, Dark Elves, etc?
To be honest, it's a rule that has sort of grown on me over time. I wasn't completely for it at the onset of 8th edition, but since then I've come to believe that its benefits outweigh its negatives.
You are correct that it is slightly less realistic. I wouldn't directly disagree with any of the points you made about realism. That said, there are many things in Warhammer that deviate a great deal from a real world battlefield. A stone thrower / trebuchet is great against immovable fortifications but the flight of its projectile is so slow that you could sidestep it with ease (i.e. you aren't picking off a single entity in the middle of a field). Real fighting isn't turn based. In a real battle your charging troops wouldn't halt their charge because the enemy unit is 1 inch (or even 10 feet) further than you anticipated. In a real battle you could still charge an enemy that is outside of your front arc (even in on the wargaming table you can usually draw line of sight to an enemy unit just outside of your front arc). And so on.
In exchange for that loss in realism, pre-measuring really cleans up the game. Those close calls (fractions of an inch) can be premeasured and agreed upon with your opponent prior to declaring that crucial charge or wasting a round of shooting. Nothing is yet on the line at that stage, so it is very easy for players to come to an agreement. The number of major conflicts that can circumvent is well worth it in my mind. I am perfectly okay with players making their gaming decisions with full information. It really makes for a smoother experience in a game that is already bogged down by a great many rules (including poorly written ones and loopholes).
At the end of the day it is a trade off. Sometimes I'm willing to trade away realism and sometimes I'm not. It all depends on the context. In this case, I feel it to be a worthy trade, but I can understand it if you don't.
DiscoQing said:No, premeasuring is still in...
Like KoW.
DiscoQing said:To add, KoW has fixed length charges - seems to work for that game.
Maybe it's a way to bring those players over?
Who knows.
That is the most likely meaning of the name, but it could also be a stand in for "the world that was", aka WHFB world.I reckon they will focus on the Old World for their inaugural releases (hence the name of the game)
That's good, but this is more concerning:Well, you'll be pleased to hear that DiscoQing has just confirmed that premeasuring is staying:

It's an easy enough rule to circumvent, as long as others in your party agree.But then, that isn't a dealbreaker for me because I will keep my house rule of no premeasuring as I have always done for 8th.
360 degree arc of sight for some units is curious, though it should be only for single models like monsters and chariots that aren't under any form of regimental discipline forcing them to only see things in their front arc.
I don't see it as a good thing at all. The fact that the product hasn't even been released yet and there is already talk of a fix, is a very bad sign. GW is selling an unpolished and unfinished product. Let me liken it to two examples:I would have thought that's a good thing, it shows that they're willing to clarify everything to make sure everyone can get the hang of the game. Better than the minuscule level of FAQ and errata-ing in 8th Edition.
As long as these FAQs are free, though, and there won't be any pointless 'compulsory' General's Handbook you supposedly have to buy every year just to stay in the game. But then, Horus Heresy hasn't had the latter, so hopefully TOW won't suffer from it either.
nd with regards to his mates not raving about the rules, that could be down to a number of things -
Unlikely, as DiscoQing immediately stated that they are "obviously chuffed with the return itself"maybe they were not Warhammer Fantasy fans and were made to work on it by their superiors
That's possible, though as a person who wishes the rules were predominately based on 8th edition, this comes as little consolation.or they were fans of another edition and simply weren't happy with their superiors' decision to base it more on 7th
Once again, possible, but it still isn't a good sign. It would be far more promising if they were praising the rule set. Might it turn out well in the end?... yes... but at the moment, with the admittedly limited information at our disposal, this is troubling feedback.or some other reason that doesn't necessarily correlate to the rules themselves being absolutely, definitely bad.
I agree that a final decision can't be made until we know significantly more. However, this does work to undermine the development of excitement and anticipation for the new game.I think the best thing to do is just wait until it arrives and assess its quality through reviews and personal analysis.
It doesn't necessarily mean that people will have to rebase. Special movement trays with spacers could easily accommodate smaller base sizes and bring them in line with the new larger standard. In fact, certain WHFB units (such as CD Infernal Guard, Skink Cohorts, etc.) were terribly difficult to rank up properly and would actually benefit from special movement trays that help spread them out a little.I heard some nerds claiming base sizes will enlarge for ToW. For example 20x20 will become 25x25 and so on... this will mean rebasing entire armies.
Apparently this is because they will want players to use AoS miniatures such as the new chaos warriors or upcoming saurus warriors... but I haven't found any rumour.
This doesn't make sense to me since the design of AoS miniatures and specially the poses are going to look awful on ranked blocks (if possible even with the larger bases...). Also the new seraphon seem to be departing from the more traditionally tribal lizardmen look...
To me it makes sense that there will be a separate line of models and keep the same base sizes as 8th edition, specially at the beginning where they definetaly should not want to alieante current fantasy players by forcing them to rebase entire armies again.