The battle vs vermins ended with a very bitter defeat, 25-24 pts, with me rolling thrice a 2 for the roll to see the turn.
In the last 2 turns I was able to vaguely compete just because of summons and teleport, and in one case it costed me 5 points… but the truth is that it all boils down to the fact that our army is terribly outdated.
A Slann costs 260 pts. Casts 3 spells or summons.
A Verminlord Warpseer costs 260 pts. Casts 2 spells (one of them for d6 MW and halves move), it's a combat monster that comes with 12 pts, a save 4+ rerollable and feel no pain 5+.
40 skinks cost 240 pts.
40 plague monks cost 240 pts. They do 120 Attacks that hit at 4+ rerollable, each 6 at a rend -1, and and each 6 to wound does double damage. they can do mortal wounds to a nearby unit and can do mortal wounds when killed in cc. And this by themselves, naked, without any external support, and without loss of bonuses when reduced in numbers.
an army with this kind of power, even if severely crippled by an Alpha strike, can still play the game and win, simply because their units are much more powerful then ours. This is the kind of handicap we're currently playing with.