It's funny, the Lizardmen have this rich, tragic background, and all I really care about is fighting people with dinosaurs.
Anyway, I've done some "research", though I'm not sure how useful it'll be.
In the battle report, although they don't put points values in anymore, I calculated that the Tomb Kings army was 3,049pts. An odd limit, though I assume it was a matter of "take the cool stuff and have it roughly equal 3000pts" or similar.
I find it interesting that the TK army has quite a few magic items scattered amongst their characters, whereas the Lizardmen had very few. Heck, the Mage-Priest didn't have any! I take this to mean that since they wanted to shoe-horn in as many monsters as they could, points became tight, with the implication being that although they didn't mention a pts limit, there was one being roughly enforced.
Using this rough guide (3000pts a side), and keeping the Core at the same price they are now (as they are unlikely to change), here's my prediction for points values for the army (for the units shown)
Let's start with what we know:
- Carnosaur is 220pts*
- Scar-Vet as shown in the battle report is 96pts
- Trologon is 200pts*
- Salamander Hunting Packs are 80pts/pack*
- Stegadon is 215pts*
Okay, now let's put in what I call "educated guesses", basically unit points that probably haven't changed or if they have, won't have changed significantly. Added into these is the fact that Command options are a flat 10pts/option now as opposed to being pointed differently (not that it changes the Saurus' pt cost any.
- The Saurus units in the list are approx. 360pts apiece (11pts/saurus, 10pts per command option)
- The Skink unit is approx. 315pts (5pts/skink, 10pts for the Brave, 165pts for the Krox), this is a dodgy one since I'm convinced Krox will decrease in points by between 5 and 10 points, but we'll go with what we know for now.
So, where does this leave us? The points above equal 2006pts, leaving us (once again assuming we're dealing with 3000pts approx) with 1000pts.
Into these 1000pts we must place:
- Oldblood
- Mage-Priest
- 2 Bastiladons (one w. Solar engine)
- 3 jungle swarms
- 6 terradons
Of these, the terradons are unlikely to change drastically, so let's mark them down as 180pts for now.
Jungle swarms I predict to drop by 10-15pts, mainly because they're now in Special as opposed to Core, meaning taking them inhibits your ability to take stegadons, bastiladons, etc etc, so let's mark them down as costing 100pts
280pts so far, leaving 720. I'm just going to phone it in and say the Oldblood won't change cost, and estimate that with LA and Shield, he'll cost about 155. My reasoning for this is he and the Scar-Vet have traditionally been compared with the Scar-Vet being favoured (since they were not significantly differentiated). Now however, the Scar-Vet, whilst dropping 5pts in price, has also lost a point of toughness. Hence, the Oldblood is now our only source of a tough-as-nails leader, combine the difference with the Oldblood being the same price...more people take the Oldblood (and are tempted to take the Carnosaur, thus buying the kit...)
155pts for the Oldblood leaves 565pts for the mage-priest and the 2 bastiladons.
Now for the -really- theoretical stuff (laid upon a foundation about as structurally sound as a flan)
With the stegadon being 215pts, the bastiladon's role needs to be carefully considered in order to estimate it's cost in comparison. Stat-wise I'd wager they're almost the same, though I assume the Bastiladon's armour save to be at least 3+, but almost certainly 2+. This is founded upon a piece of descriptive text for the Bastiladon on the GW website
"The most heavily armoured beast in Lustria..."
Now, the ancient stegadon has a 3+ armour save, hence making the Bastiladon's a 2+ (remember what I said about shaky ground)
The Bastiladon won't be as offensive as the stegadon, taking away the impact hits, though I believe its strength and attacks will be the same.
Thus, my prediction is that the Bastilodon is between 180-200pts, trending towards the higher end. Let's put them down as 190pts, plus 20pts for the solar engine, making it 400pts all up.
Here's where it falls down, since with the bastiladons at 400, the mage priest has to be 165pts.
Surely, some kind of mistake? Mage-Priests can't be that cheap.
We know that they don't have an option to be level 3, and that they have an inherent protective field, like they do now.
Let's have a look at why the Mage-Priest is one of the best lord level wizards in the game (as they are today)
- Inherent 4+ ward save
- 5 wounds
- Can hide in Temple Guard units
- A myriad of helpful Disciplines
Of these, by far the most impactful is the Disciplines, from +d6 to any casting attempt, to Ethereal, removing all 6s from the opponent's casting attempts...these are why the Mage-Priest is the premier magic user.
As such, I predict that the disciplines will change -drastically-, in effect mainly, and this is where the balancing between the Slann Mage-Priest and the new Skink High Priest will occur.
After all, before now we didn't have another option for a Lord-level caster, and now we (almost certainly) do.
As such, the mage-priest will be (I predict) approx. 300pts, and at its core will be almost identical to how it is now.
Of course, that sort of throws off the whole "roughly 3000pts" idea, putting us over the TK by about 86pts, not including the cost of the Becalming Cogitation discipline, which I think will probably be free (in the same way that they get the 1st discipline free and pay for the subsequent ones)
But 86pts (assuming they were trying to get 3,049pts like the TK) is not a huge amount, and given that many of the pts costs above are estimated, there could easily be a difference (for example, terradon riders could be 5pts cheaper, Kroxigor could be 15pts cheaper, etc etc etc)
TL;DR
So, to summarise my predictions:
Mage-Priest fundamentally unchanged - 300pts
Oldblood fundamentally unchanged - 145pts
Bastiladon - 190pts (Solar engine 20pt upgrade)
Jungle Swarms - 30pts/base
Terradons - same
Saurus - same
Skinks - same
Kroxigor - 5-15pt reduction, str increased to 5
*I apologise if posting flat pts is against the rules, though I checked them and they only mention magic items, not mounts or other upgrades
There's also a Predictions thread already, but since this rambled around a bit and the topic became somewhat blurred, I thought the general discussion thread would be a better place for it.
Thanks for reading! If you have any ideas or comments about my...theories, please, voice them.