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AoS NEW *rumor*

sure, it will work wonders with almost every shooting army.

Not only that. The army has to have a reliable way to cast it and we do. Even without asto it has 24" threat range, which is huge. We can both freely cast and unbind it to always have it where we need it.
 
new model for LRL so fall book confirmed
unknown-36.png
 
This thing is Games Workshop doesn't do one off Heroes, Not without a book. At the very least I can't remember any instance where a army got a hero that didn't come with the book
Yeah, that's a good point. Hmm... For some reason I thought GW has added a solo heroes with just a new boxed set. Didn't they do that with the Sylvaneth and Gloomspite box a couple years ago? Even if I am remembering that correctly, random solo heroes would be the outlier and not the norm.
 
The Astrolith dropping 10 points could be because Scaly Skin is changing to a 6+ ward save
 
Where is this rumor about scaly skin coming from? I keep hearing it but never seen an official source.
 
Where is this rumor about scaly skin coming from? I keep hearing it but never seen an official source.
That's from 28/05

  • Sylvaneth Battletome

    The Wyldwoods will act like spell portals

    GHB / Battlescroll
    Dragon hero phase move goes away
    Thunder lizards scaly skin also goes away
    Living City Strike then Melt Away must finish the movement outside 9" of any enemy

    Lumineth Battletome
    Sentinels 24" reach, need LOS and lambent is changed though I dont know how
    Wind Spirits no longer move in opponents phase
    Stonemage can let the Stoneguard do MWs on 5s and 6s
 
That's from 28/05

  • Sylvaneth Battletome

    The Wyldwoods will act like spell portals

    GHB / Battlescroll
    Dragon hero phase move goes away
    Thunder lizards scaly skin also goes away
    Living City Strike then Melt Away must finish the movement outside 9" of any enemy

    Lumineth Battletome
    Sentinels 24" reach, need LOS and lambent is changed though I dont know how
    Wind Spirits no longer move in opponents phase
    Stonemage can let the Stoneguard do MWs on 5s and 6s
well of all of those one is not true one is and the rest are undetermined
 
I personally think, that GW could replace -1 dmg with something else. Because right now we're the only faction that could negate the new "powerful" battalion (+1 dmg against veterans)
 
I personally think, that GW could replace -1 dmg with something else. Because right now we're the only faction that could negate the new "powerful" battalion (+1 dmg against veterans)
That also means we are the only ones who can use the new rules. bounty hunters is just far to powerful and will lock out all vetrans. being able to dodge it means we can actualy play with the new toys
 
What the heck!? Another Lumineth book? I may be remembering wrong, but isn't that the third book for them in three years?
I mean they're elfs what did you expect?


the new purple sun is going to become a cornerstone in every Nighthaunt lists...

View attachment 116913
It now only ever kills 1 model? This feels very weird.

And yeah, definitly feels like something the Nighthaunt are going to have a field-day with.

As for the new rules. It feels like a lot of rulebloat. The ability to fight in two ranks is usefull I guess, especially for something like Saurus warriors & guard, who really need it. But at the same time I'm not sure I like the idea of ogres & SCE fighting in double ranks.

As i've said in another thread (40k), Team GW reminds me an overexcited labrador puppy that chases a couple of bouncing balls. Totally unpredictable, acting on the whim, zero mental awareness.
This is rather accurate. It feels like it's all there for the sake of change, not because it is an actual logical change that was needed.
 
Goonhammer has an article about the General's Handbook 2022. Interesting reading. Endless spells might be a thing again, as some have really changed to give powerful effects. At the end of the article they actually say that, although they're excited about the new rules, this season might be too complex/challenging for the casual player. They suggest the option of just staying with current AoS 3, or vanilla AoS 3.

https://www.goonhammer.com/generals-handbook-2022-2023-season-1-the-goonhammer-review/
 
Goonhammer has an article about the General's Handbook 2022. Interesting reading. Endless spells might be a thing again, as some have really changed to give powerful effects. At the end of the article they actually say that, although they're excited about the new rules, this season might be too complex/challenging for the casual player. They suggest the option of just staying with current AoS 3, or vanilla AoS 3.

https://www.goonhammer.com/generals-handbook-2022-2023-season-1-the-goonhammer-review/
That is a rather long list of changes. Even ignoring the bloat in complexity, it also just feels like a bit too much to change over a single GHB. Especially as it's changes that affect the core of the game. They're not necesarly bad changes, but it feels like a good chunk of this should've been introduced at the start of 3.0 (or maybe 4.0), not as a "seasonal" update.
 
but it feels like a good chunk of this should've been introduced at the start of 3.0 (or maybe 4.0), not as a "seasonal" update.

My feelings exactly. I'm not a big fan of the "seasons of war" concept. I'd rather them focus on actually balancing the game instead of just randomly shifting the way the game is played every six months to a year. Not that I'm against having more options and different ways to play, but I'd rather them focus on balancing the core rules and adding stuff like this as optional ways to play instead of essentially saying you *must* do it this way if you play to play competitively anymore.

Also the obligatory comment about sketchy it is to be constantly shifting the meta to make people buy new models or entirely different armies if their army doesn't benefit from the newest set of rules...
 
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